Cave first room is 60-70 feet in diameter. 6 doors in 4 corners, similar sized, all are double doors, 10-12 feet tall. Pattern on the floor (a compass in the center - lines point to the doors, two lines heavier pointing to 3 and 9 oclock)
Rhuarc goes to the 9 oclock door - has normal door handle, deadbolt locks on the doors (combination locks)
3 oclock door - Pressure platform door - unlocked by standing on 4 right platforms, which moved the pressure gauges
1 oclock door -
“Galleries” - labratory - split into front and rear. Two hoods in the front. In the back is rooms of opache glass, door on far end. No dust, very clean. Scratch marks on the floor from the door opening.
Storage room, smaller with shelves - Bottles and a brush, a brush
A figure with a blue light, trash can with three wheels. - Mechanical Roomba :D
Mechanical room - tools in the right desk drawers, left desk drawers, I find a piece of paper.
Spider room -
8.19.26 - So many spiders
We continue to the next room, and find many giant spiders. We find the dead body of one hammer squad member. I inspect the desk - Key, notebook with 2 filled pages. First page - person’s travels to get into Iron Veins. Second page - one day’s worth of diary, learning about areas and workshop. 8 or 9 area’s in complex.
Bed has been moved?
8.12.26 - One Shot - The Tooth Fairy & The Bookkeeper
Stirr and Logan find themselves teleported to a dungeon complex where they fight two otherworldly creatures.
8.5.26 - So many doors
We descend into the cavern below, discovering 6 doors with a variety of locks. Using a set of pressure plates, we are able to open a door and find the “Gallery”, as well as a non-magical piece of advanced cleaning technology. We also find a tool room, where a note is stashed in a desk.
7.29.26 - Spelunking
We manage to defeat the arm, which Leo straps to his pack. We find a nearby camp with signs of many older occupants, and one much more fresh with still smoldering coals. We track the footprints, leaving the path and find a place where the footsteps disappear. Nearby we find a sinkhole, and Rhuarc goes into the sphincter to explore, finding it is not a natural cave. We start making plans on how to get to the bottom of the cavern.
7.22.26 - Are we having fun yet!?!??!
As the party starts to cross the river, we are assailed by a river troll with a metal arm. We defeat the troll, but the arm launches itself at Ralph and latches onto his neck.
7.15.26 - Jackalope’s back on the menu boys!
Page 73 of the notebook? There is no page 73, why would Emrick reference that page?!? Ishka offers a mission - 2nd year hammer squad has gone missing between nyvere and tyre. They were headed west of holmsford. Locate Hammer, determine whats going on, bring them back.
Something was killing farm animals, Hammer was to find out what it was and stop it, if possible.
Thistle - two older brothers at the school of cloaks, travel with her father.
Rebellion was a Coup. Tyr was rebelling against Nyvere and the King.
System of a crown
My alchemical Romance
6.24.26 - Lord Rennyn Queldirer
Lord Rennyn Queldirer (Leo’s Father) comes to the school and gives a guest speech, praising Adamantine and its graduates. After the speech, Leo, Thistle and Vig (The High Class) go to the arcane elevator and are taken to a library level.
Rennyn questions why Leo is staying at Adamantine, and states he’s arranged the ability for Leo to transfer to the School of Cloaks. Leo refuses and deflects. Rennyn knows both Vig and Thistle’s houses - close allies with house Leserian, House Undtall is avoiding Queldirer?
Leo asked for Lord Queldirer to request additional opportunities from Adamantine.
Elic approaches us, and he knows we took his notebook.
6.17.26 - A plan comes together
We copy much of Elic’s notebook, as Leo was focused on the spells. We plan to plant the notebook on Kale (another Sword squad member).
Githyanki - Professor Vigor (whom Leo tried to steal his staff during a test) - saw us on the stairs. Aasimar (Vallin) answers the door at Sword squad as Rhuarc asks to practice shoot with Kale. Elic is panicked, another party member missing (Kale is with Rhuarc, Vallin is in the room, could be the Goliath/Dwarf/Teifling). Scouring the room for his notebook.
Rhuarc barely manages to place the notebook in Kale’s sachel, with Vig’s assistance.
6.10.26 - The Axolotl ate my toes
During downtime, Leo learned:
- Year 2 and up do more adventuring, going often to the Warden’s Gate
- Students not allowed into the Vault (unless accompanied)
- Become friends with Thrawn for access?
- Don’t go into upper classes? Leo might try this.
All 1st year students are called to auditorium. Doors slam closed, Kazir (warforged headmaster). 23 students, some squads missing people (Scythe is missing Brute). “The Ranking Board” - losing people means you can’t gain as many points. Current squad rankings: - winner gets pick of 2nd year missions
- Dagger - 22 - Kazir thinks “is it just luck?”
- Sword - 20 - won their crucible by 15-5
- Scythe - 6
- Hammer - 0 - Kazir thinks they won’t make it, they’ll all die
Dwarf - Sword - Strategist - Elic - knows about us, has been spying/taking notes.
Tabaxi - Cale - offered to go shoot with Rhuarc |after dark|?
Dwarf / Tiefling / Goliath / Aasimar
- Who did they lose?
Rhuarc pickpockets Elic’s notebook, that has information about classes and squads. Also contains spells up to level 5, some not complete.
6.3.26 - Suck it Scythe squad
Thistle was revivified after the crucible fight. Rhuarc learned from his father, grew up in the wilderness outside Tyr. Leo speaks with Professor Thrawn about his visions, keeping the details minimal. Thrawn offers to help Leo test his portents.
Vig, Behman, and Thistle to go Nyvere. Nyvere is very posh, its the capital. Behman has friends in the School of Cloaks.
5.20.26 - Fears and Regrets One Shot
Eric ran a one shot, discovering some of the fears and regrets of the party
4.29.26 - For whom the bell tolls
The party manages to eke out a victory, defeating Scythe squad despite overwhelming odds.
4.22.26 - The turning of the tides
As the fight continues, its looking bad for dagger squad. Most of the party is down, but Rhuarc manages to bring the party back into the fight. We are mid-fight at 10 pts dagger, 8 pts Scythe.
4.15.26 - The depth of the dark
We are taken to the Vault, which is surrounded in etherial lights as the entire floor begins to drop. We are put into an arena with another party, as the Aasimar teacher Professor Thrawn explains the “Arcane” competition.
The other party (Scythe squad) is Brute, Brommyr, Mikey, Keladry, Brock, and Theia. Leo, Vig, and Ralph are knocked unconscious.
| Dagger | Scythe | DM | 51 minutes | ||
|---|---|---|---|---|---|
| Behman | |||||
| Vig | 7:25 | ||||
| Bromier | 10 | 9 | 7:30 | 10 | |
| Theia | 10 | 10 | 7:40 | ||
| Brock | 7:43 | 5 | |||
| Mikey | 10 | 11 | 7:47 | 12 | |
| Keladry | 10 | 12 | 7:49 | 9 | |
| Leo | 10 | 12 | 7:58 | ||
| Rhuarc | 12 | 12 | 8:01 | ||
| Ralph | 12 | 12 | 8:07 | ||
| R1 36 | |||||
| R6 | 8:15 break | 8:17 back | 15 | ||
| Behman | 8:18 | ||||
| Vig | 13 | 12 | 8:23 | ||
| Bromier | 13 | 12 | 8:26 | 6 | |
| Theia | 13 | 13 | 8:32 | ||
| Brock | 13 | 14 | 8:38 | 3 | |
| Mikey | 13 | 14 | 8:41 | 3 | |
| Keladry | 13 | 15 | 8:44 | 3 | |
| Leo | 16 | 15 | 8:47 | ||
| Rhuarc | 16 | 15 | 8:52 | ||
| Ralph | 17 | 15 | 8:53 | 15 |